Change the diameter of your brush, the thickness of your brush, and the number of polygons you add. This upper field changes the settings for the currently selected tool. This window allows you to add geometry and import and export files. We will discuss some of these tools later in the tutorial, but right now just make sure you have the symmetry option enabled. These tools do not modify the mesh directly, but each serves a unique function that supports the design process. You will want to experiment with each of them to get a feel for their functions and practice learning the hotkeys as they will help speed up your work considerably. These tools can be seen as brushes that change your object in different ways. This is where you will spend most of your time. ![]() Before we start modeling, we will go through the basic components of the Sculptris interface. ![]() For this introductory tutorial, we will stick to pencil and paper because Sculptris does not have the ability to import multiple reference images.Īll your designs in Sculptris begin as a simple sphere that is shaped and deformed to create the final object. Experienced users often create their sketches digitally for later use as reference images. For beginners, a pencil and paper is all you need to improve the main features of your design. In this tutorial we will design a dolphin because this animal has a simple shape that allows us to teach the basics of sculpting.Ĭreating a sketch of your design is always a good practice. Without a sense of general form and feel of your design, the rest of the process becomes more difficult. The most important component of the design process is the idea. ![]() At the end of this tutorial you will have everything you need to create your own designs and a solid foundation to continue learning. 3D Sculpting allows you to start modeling right away while learning additional tools and techniques.
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